BFG Tech GeForce 9800 GTX OCX 512MB

Written by Tim Smalley

May 15, 2008 | 08:57

Tags: #9800 #bfg #card #evaluation #g92 #geforce #gtx #ocx #performance #review #technology #value #warranty

Companies: #bfg-tech #nvidia #test

Enemy Territory: Quake Wars

Publisher: Activision

Built on an updated version of id Software's Doom 3 engine, Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.

ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.

We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game - this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.

BFG Tech GeForce 9800 GTX OCX 512MB Enemy Territory: Quake Wars BFG Tech GeForce 9800 GTX OCX 512MB Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

1680x1050 4xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • BFG Tech GeForce 9800 GTX OCX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
    • 89.4
    • 62.9
    • 62.5
    • 62.3
    • 61.2
    • 60.7
    • 58.2
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average

Enemy Territory: Quake Wars

1920x1200 4xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • BFG Tech GeForce 9800 GTX OCX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
    • 77.3
    • 56.1
    • 54.8
    • 52.4
    • 51.9
    • 49.9
    • 47.4
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Enemy Territory: Quake Wars

2560x1600 0xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • BFG Tech GeForce 9800 GTX OCX 512MB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTX 768MB
  • Nvidia GeForce 8800 GTS 512MB
    • 76.2
    • 52.1
    • 50.8
    • 50.6
    • 47.7
    • 45.8
    • 45.7
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Enemy Territory: Quake Wars

2560x1600 4xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 9800 GX2 1GB
  • Asus EAH3870 X2 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 8800 GTX 768MB
  • BFG Tech GeForce 9800 GTX OCX 512MB
  • Nvidia GeForce 9800 GTX 512MB
  • Nvidia GeForce 8800 GTS 512MB
    • 52.8
    • 39.8
    • 36.9
    • 34.1
    • 33.3
    • 31.0
    • 30.4
0
10
20
30
40
50
Frames Per Second
  • Average

The BFG Tech GeForce 9800 GTX OCX performs well in Quake Wars at lower resolutions, where it matches the Radeon HD 3870 X2 fairly closely until we get to 2,560 x 1,600 4xAA 16xAF. At these settings, it’s no surprise that the Radeon HD 3870 X2 establishes a bit of a performance advantage over BFG Tech’s 9800 GTX OCX – even the GeForce 8800 GTX manages to outperform it, signifying that there is a serious lack of bandwidth—even though the card’s memory is screaming along at 2,300MHz. This isn’t BFG’s fault – it’s merely a problem with the GPU design and the choice to opt for a 256-bit memory interface.
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